Landscapes/Tactility: Colors such as green and yellow (sometimes orange) and blue can be used to create earthen landscapes such as forests, deserts, quarries, and other natural settings. Examining the image above you can see evidence of these colors (yellow and blue are very low in chroma however) and how the game developer's used this palette for an earthen setting. The colors also affect the tactile nature of the ground. Green emulates the soft nature of earth/growth, yellow shows the delicate swell of warm foliage, and blue projects the solid cold weight of stone. Blue and violet are also used naturally for skies and clouded areas.

The image above uses blue and green, two cold colors to convey a frozen landscape. Blue is used tactily for water/ice, and green is used for an organic/gaseous texture. The video game developers push the visual association of a cold environment by using visually cold colors.
These cold colors affect tactility in interesting ways. Blue is a color that is visually associated with water, the sky, and ice; a liquid, a gas, and a solid. To this extent, cold colors such as blue can be used accordingly to manipulate the environment to the game developer's needs. (The image above uses blue to convey a fragile solid.)

Naturally, warm environments imply warm colors. Red, orange, and yellow are utilized in Soul Caliber IV to emulate fiery lava and molten rock. These blazing colors, when visually read together, affect tactility. They bleed into one another creating a liquid, melting effect which can be used in video games to suggest instability in the surrounding environment.
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